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Fire Kirin Master Account Explained

A Fire Kirin master seat is less about players and more about people: the sellers you bring in and support.

At the top of your network

Every Fire Kirin network you run starts with one master seat. Under it you place sub-distributors and agents, and under those, players. The master decides who gets a seat and how many credits each one holds.

What it lets you do

  • Open new seller seats in a few clicks.
  • Send credits to sellers and pull back what they do not use.
  • See a report for any seat below you.
  • Disable a seat if a seller stops working with you.

Signs you are ready

You already have people asking to sell Fire Kirin through you. You can answer sellers quickly, even during busy weekend fish-room hours. You are comfortable keeping track of several balances at once. If two of the three are true, a master seat makes sense. If not, start as an agent and step up later.

Running it day to day

Keep a simple list of sellers, their seat names and how often they reload. Once a week, look for quiet seats and recover idle credits. Reply to sellers as quickly as you expect them to reply to players.

Test first

We give you a blank master seat to practise creating sellers. Message us for price when you are ready.

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Common questions

Do Fire Kirin masters serve players?

They can, but usually leave that to agents.

What is the difference between master and distributor on Fire Kirin?

In everyday use, nothing; both describe the top seat.

Can I go from agent to master?

Yes. We set up the new seat for you.

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